The Computer Animator s Technical Handbook

The Computer Animator s Technical Handbook Author Lynn Pocock
ISBN-10 0125588216
Release 2002-01
Pages 464
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This is a complete, in-depth reference that will be of enormous value to anyone in the computer animation field-from students to established professionals to the many traditional animators who find themselves drawn to the computer-based world. The Computer Animator's Technical Handbook distinguishes itself by giving full attention to the motion that defines animation (as opposed to the modeling that produces the still image) and the often-neglected production processes that make it possible. The work of two widely recognized computer animation experts, this book is destined to become the standard reference for professionals throughout the industry and a popular text in classrooms. * Introduces basic concepts, explores advanced issues, and provides detailed coverage of everything in between * Designed to allow readers to follow its explanations on either of two levels: a general level that outlines key concepts and an advanced level that gives readers a complete understanding of the topic * Covers every aspect of time-based imagery and media: film, video, production processes, traditional animation, Kinematics, Dynamics, and much more * Software-independent in its coverage, and thus assured to appeal to the largest possible audience * Filled with full-color illustrations, many the work of industry leaders

Handbook of Animation Techniques

Handbook of Animation Techniques Author Eli L. Levitan
ISBN-10 UOM:39015006315637
Release 1979
Pages 318
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The processes and techniques used in animation production are illustrated and analyzed with discussion of conventional and specialized methods of animation, including electronic imaging systems, various camera techniques and special effects

Handbook of Computer Animation

Handbook of Computer Animation Author John Vince
ISBN-10 9781447100911
Release 2012-12-06
Pages 244
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Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

The Animation Business Handbook

The Animation Business Handbook Author Karen Raugust
ISBN-10 9781429962285
Release 2004-09-01
Pages 384
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Today, animation is more prevalent than ever in television, films, video games, and the Internet. Karen Raugust has created a much needed, comprehensive look at the entire business. She shows in detail how a successful animation studio or entrepreneur operates, describes the process of developing an animation property from the concept stage through the finished product, and outlines business methods used to create and sell animated media. Topics covered include: * Distribution, sales, and marketing methods * Financing, budgeting, costs and revenue opportunities * The creation of ancillary entertainment and merchandise * Animation in international markets. The Animation Business Handbook is the quintessential reference for anyone in or considering entering the animation industry.

Design Issues

Design Issues Author
ISBN-10 UOM:39015047939262
Release 2002
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Design Issues has been writing in one form or another for most of life. You can find so many inspiration from Design Issues also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Design Issues book for free.

Computer Graphics with OpenGL

Computer Graphics with OpenGL Author Donald Hearn
ISBN-10 UCSC:32106017158129
Release 2004
Pages 857
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Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications.Assuming readers have no prior familiarity with computer graphics, the authors—both authorities in their field—present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques.For professionals in any area of computer graphics: CAD, Animation, Software Design, etc.Previously announced in 12/2002 catalog.

Handbook of Virtual Humans

Handbook of Virtual Humans Author Nadia Magnenat-Thalmann
ISBN-10 9780470023174
Release 2005-10-31
Pages 468
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Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Computing Handbook Third Edition

Computing Handbook  Third Edition Author Teofilo Gonzalez
ISBN-10 9781439898536
Release 2014-05-07
Pages 2326
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Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.

Andrew Glassner s Notebook

Andrew Glassner s Notebook Author Andrew S. Glassner
ISBN-10 1558605983
Release 1999-01-01
Pages 304
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Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world. Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more. Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards. * Collects three years' worth of insights and expands this original work with an all-new introductory chapter, corrections, updates, and clarifications. * Filled with hundreds of full-color images. * Carries traditional computer graphics techniques and applications into new territory, covering topics drawn from science, the arts, and other fields. * Provides detailed information on building beautiful and unusual physical models. * Illustrates the realities of the research process, illustrating some of the dead ends encountered in the search for a good solution to a problem. * Lets you avoid most math and clearly explains what little is required.

Visualization in Medicine

Visualization in Medicine Author Bernhard Preim
ISBN-10 0080549055
Release 2007-06-21
Pages 680
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Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons. * A core field of visualization and graphics missing a dedicated book until now * Written by pioneers in the field and illustrated in full color * Covers theory as well as practice

Handbook of Computer Aided Geometric Design

Handbook of Computer Aided Geometric Design Author G. Farin
ISBN-10 9780080533407
Release 2002-08-13
Pages 848
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This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design. Leading international experts have contributed, thus creating a one-of-a-kind collection of authoritative articles. There are chapters outlining basic theory in tutorial style, as well as application-oriented articles. Aspects which are covered include: Historical outline Curve and surface methods Scientific Visualization Implicit methods Reverse engineering. This book is meant to be a reference text for researchers in the field as well as an introduction to graduate students wishing to get some exposure to this subject.

Opportunities in Commercial Art and Graphic Design Careers

Opportunities in Commercial Art and Graphic Design Careers Author Barbara Gordon
ISBN-10 0071411496
Release 2004
Pages 168
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Offers an overview of the field and information on employment outlook, career advancement, educational requirements, responsibilities, and salary.

Computer Graphics Career Handbook

Computer Graphics Career Handbook Author Ed Ferguson
ISBN-10 UOM:39015023885257
Release 1991
Pages 234
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Computer Graphics Career Handbook has been writing in one form or another for most of life. You can find so many inspiration from Computer Graphics Career Handbook also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Computer Graphics Career Handbook book for free.

Subject Guide to Books in Print

Subject Guide to Books in Print Author
ISBN-10 STANFORD:36105025888517
Release 2003
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Subject Guide to Books in Print has been writing in one form or another for most of life. You can find so many inspiration from Subject Guide to Books in Print also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Subject Guide to Books in Print book for free.

The PC Graphics Handbook

The PC Graphics Handbook Author Julio Sanchez
ISBN-10 0203010531
Release 2003-02-26
Pages 1048
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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural operations PC video systems architecture, including its history and development High-end graphics systems and coprocessors Artificial life Virtual reality Animation techniques for simulations and video games VGA, SuperVGA, and VESA Device drivers Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.

The British National Bibliography

The British National Bibliography Author Arthur James Wells
ISBN-10 UOM:39015079755784
Release 2002
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The British National Bibliography has been writing in one form or another for most of life. You can find so many inspiration from The British National Bibliography also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The British National Bibliography book for free.


ISBN-10 UCSD:31822016565277
Release 1987
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ACM SIGGRAPH 87 has been writing in one form or another for most of life. You can find so many inspiration from ACM SIGGRAPH 87 also informative, and entertaining. Click DOWNLOAD or Read Online button to get full ACM SIGGRAPH 87 book for free.