399 Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

399 Games  Puzzles   Trivia Challenges Specially Designed to Keep Your Brain Young Author Nancy Linde
ISBN-10 9780761168256
Release 2012
Pages 402
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Based on the science that shows that people who solve brainteasers have a significant cognitive advantage, this illustrated game book specifically was created to cross-train the brain. Here are 399 games to stretch the reader, all of which stimulate neurons--literally, regrowing the brain.



Writing Interactive Music for Video Games

Writing Interactive Music for Video Games Author Michael Sweet
ISBN-10 9780133563511
Release 2014-09-19
Pages 512
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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.



The Essential Guide to Flash Games

The Essential Guide to Flash Games Author Jeff Fulton
ISBN-10 9781430226154
Release 2010-04-28
Pages 664
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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.



3ds Max Modeling for Games

3ds Max Modeling for Games Author Andrew Gahan
ISBN-10 9781136139178
Release 2013-01-17
Pages 477
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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models



Level Up The Guide to Great Video Game Design

Level Up  The Guide to Great Video Game Design Author Scott Rogers
ISBN-10 9781118877197
Release 2014-04-16
Pages 552
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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!



The Gamification of Learning and Instruction Fieldbook

The Gamification of Learning and Instruction Fieldbook Author Karl M. Kapp
ISBN-10 9781118677247
Release 2013-10-11
Pages 480
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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.



The Game Audio Tutorial

The Game Audio Tutorial Author Richard Stevens
ISBN-10 9781136127014
Release 2013-05-02
Pages 445
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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)



Official World Series Records

Official World Series Records Author
ISBN-10 STANFORD:36105014785047
Release 1971
Pages
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Official World Series Records has been writing in one form or another for most of life. You can find so many inspiration from Official World Series Records also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Official World Series Records book for free.



The Gentleman s Magazine

The Gentleman s Magazine Author
ISBN-10 IND:30000080773611
Release 1789
Pages
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The Gentleman s Magazine has been writing in one form or another for most of life. You can find so many inspiration from The Gentleman s Magazine also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Gentleman s Magazine book for free.



Building Interactive Worlds in 3D

Building Interactive Worlds in 3D Author Jean-Marc Gauthier
ISBN-10 9781136143977
Release 2013-05-02
Pages 448
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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.



Empathy and Violent Video Games

Empathy and Violent Video Games Author C. Happ
ISBN-10 9781137440136
Release 2014-11-21
Pages 78
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Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the effects violent media content.



The American and English Encyclopaedia of Law

The American and English Encyclopaedia of Law Author David Shephard Garland
ISBN-10 UOM:35112105472080
Release 1905
Pages
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The American and English Encyclopaedia of Law has been writing in one form or another for most of life. You can find so many inspiration from The American and English Encyclopaedia of Law also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The American and English Encyclopaedia of Law book for free.



C Game Programming For Serious Game Creation

C  Game Programming  For Serious Game Creation Author Daniel Schuller
ISBN-10 9781435456235
Release 2011
Pages 439
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Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in compli



Decision and Game Theory in Management With Intuitionistic Fuzzy Sets

Decision and Game Theory in Management With Intuitionistic Fuzzy Sets Author Deng-Feng Li
ISBN-10 9783642407123
Release 2013-11-12
Pages 444
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The focus of this book is on establishing theories and methods of both decision and game analysis in management using intuitionistic fuzzy sets. It proposes a series of innovative theories, models and methods such as the representation theorem and extension principle of intuitionistic fuzzy sets, ranking methods of intuitionistic fuzzy numbers, non-linear and linear programming methods for intuitionistic fuzzy multi-attribute decision making and (interval-valued) intuitionistic fuzzy matrix games. These theories and methods form the theory system of intuitionistic fuzzy decision making and games, which is not only remarkably different from those of the traditional, Bayes and/or fuzzy decision theory but can also provide an effective and efficient tool for solving complex management problems. Since there is a certain degree of inherent hesitancy in real-life management, which cannot always be described by the traditional mathematical methods and/or fuzzy set theory, this book offers an effective approach to using the intuitionistic fuzzy set expressed with membership and non-membership functions. This book is addressed to all those involved in theoretical research and practical applications from a variety of fields/disciplines: decision science, game theory, management science, fuzzy sets, operational research, applied mathematics, systems engineering, industrial engineering, economics, etc.



The Complete Idiot s Guide to the Roman Empire

The Complete Idiot s Guide to the Roman Empire Author Eric Nelson
ISBN-10 9781101199183
Release 2001-08-01
Pages 408
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You're no idiot, of course. The battle scenes in Gladiator had you on the edge of your seat and wondering where you could find more information on the rise and fall of ancient Rome. But, so far, your search has left you feeling like a blundering barbarian. Pick yourself up off the Colisseum floor! Consult 'The Complete Idiot's Guide to the Roman Empire', a fun-to-read introduction to the fascinating history, people, and culture of Ancient Rome. In this Complete Idiot's Guide, you get: -The history of the Roman Empire's rise and fall. -An idiot-proof introduction to the great epic literature of the Roman Republic. -A survey of the Romans in arts and popular culture. -Fascinating details of some of history's most nefarious emperors, including Nero, Caligula, and Commodus.



The psychology of music in multimedia

The psychology of music in multimedia Author Siu-Lan Tan
ISBN-10 9780191503269
Release 2013-06-27
Pages 456
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For most of the history of film-making, music has played an integral role serving many functions - such as conveying emotion, heightening tension, and influencing interpretation and inferences about events and characters. More recently, with the enormous growth of the gaming industry and the Internet, a new role for music has emerged. However, all of these applications of music depend on complex mental processes which are being identified through research on human participants in multimedia contexts. The Psychology of Music in Multimedia is the first book dedicated to this fascinating topic. The Psychology of Music in Multimedia presents a wide range of scientific research on the psychological processes involved in the integration of sound and image when engaging with film, television, video, interactive games, and computer interfaces. Collectively, the rich chapters in this edited volume represent a comprehensive treatment of the existing research on the multimedia experience, with the aim of disseminating the current knowledge base and inspiring future scholarship. The focus on empirical research and the strong psychological framework make this book an exceptional and distinctive contribution to the field. The international collection of contributors represents eight countries and a broad range of disciplines including psychology, musicology, neuroscience, media studies, film, and communications. Each chapter includes a comprehensive review of the topic and, where appropriate, identifies models that can be empirically tested. Part One presents contrasting theoretical approaches from cognitive psychology, philosophy, semiotics, communication, musicology, and neuroscience. Part Two reviews research on the structural aspects of music and multimedia, while Part Three focuses on research examining the influence of music on perceived meaning in the multimedia experience. Part Four explores empirical findings in a variety of real-world applications of music in multimedia including entertainment and educational media for children, video and computer games, television and online advertising, and auditory displays of information. Finally, the closing chapter in Part Five identifies emerging themes and points to the value of broadening the scope of research to encompass multisensory, multidisciplinary, and cross-cultural perspectives to advance our understanding of the role of music in multimedia. This is a valuable book for those in the fields of music psychology and musicology, as well as film and media studies.



My iPad Covers iOS 8 on all models of iPad Air iPad mini iPad 3rd 4th generation and iPad 2

My iPad  Covers iOS 8 on all models of iPad Air  iPad mini  iPad 3rd 4th generation  and iPad 2 Author Gary Rosenzweig
ISBN-10 9780133886375
Release 2014-11-10
Pages 480
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Covers iOS 8 for all models of iPad Air and iPad mini, 3rd & 4th Generation iPads, and iPad 2 My iPad, Seventh Edition, helps you quickly get started with your new tablet, and use its features to look up information and perform day-to-day activities from anywhere, any time. Step-by-step instructions with callouts to iPad photos that show you exactly what to do. Help when you run into iPad problems or limitations. Tips and notes to help you get the most from your iPad. Full-color , step-by-step tasks walk you through getting and keeping your iPad working just the way you want. Learn how to: • Connect your iPad to your Wi-Fi and your mobile carrier • Learn how to use the on-screen keyboard, predictive text, and dictation • Secure your iPad using Touch ID, passcodes, and other security measures • Use Control Center to control frequently used settings • Use Siri to control your iPad or get information by speaking commands • Use iCloud to keep everything current between all your iOS devices (even your Mac), including music, photos, emails, and more • Surf the Web, and send and receive email • Download and install apps to make your iPad even more useful • Record and edit video using iMovie for iPad • Take photos, and then edit them using iPhoto for iPad • Use AirDrop to share files and information with other iOS devices nearby • Manage your contacts, and then connect with others using Messaging • Use FaceTime and Skype to stay connected with friends and family • Use Pages, Numbers, and Keynote to create documents and presentations • Discover some of the most useful and entertaining apps